Dune Code Update 8/29/2025
OPTION 1: UPDATE VIA THE INTERNET
If you have your game connected to a wifi or wired network (and you are already on version 2025.05.13 or higher), you can check for updated code in the service menu.
1. Open the service menu and select ‘NETWORK’
2. Select ‘GAME UPDATES’ and wait for the scan to finish and update the screen.
3. If a newer code update is found, press <START> or <ENTER> to download the update.
4. Once the download is finished, you’ll be prompted to press <START> or <ENTER> again to install the update.
OPTION 2: MANUAL DOWNLOAD UPDATE:
1. Download the current update file from here. — The previous releases are now linked on the update history page – just click on the version number link.
2. Unzip the update file to extract the “dune.fun” file.
3. Place that “dune.fun” file on to a USB thumb drive (32GB, Formatted FAT32 32kb and USB 3.0 recommended) Please note, do not format the usb drive with a Mac or Chromebook.
4. Open the backbox of the game and locate the PC (it’s the little black box in the middle)
5. With the game booted up (yes really it needs to be on) and running, insert the USB thumb drive into any open USB port.
6. The game will automatically update.
7. When the update is complete, The screen will prompt you to remove the thumb drive.
8. When you remove the thumb drive, the game will restart.
Change Log for the Latest Version:
Version: 2025.08.29 ------------------- - ADDED: New "Test line" mode in the "All LEDS" test. Press start to cycle through color options; the last one is now "Test Line" which does a vertical and then horizontal wipe across the LEDs in a cycle. - ADDED: New standard setting (73) for flipping the speaker lights per-speaker; if either speaker (or both) goes the wrong way (right to left) in the new line test, you can use this setting to flip the orientation so it is correct and lightshows will look as intended. - ADDED: "Lifetime" games started/balls started audits that will not reset. - ADDED: Lightshow when soldiers get eaten at the end of harvester battle. - FIXED: "Games Started" counted multiplayer as 1 "game" until now. - FIXED: Sand trap won't phantom kick on first ball entering. - FIXED: Prophecy:Train wasn't ending properly on cash out. - FIXED: Fight Vanity awards were mislabeled Awaken on high score entry. - FIXED: Pain Box Test time shouldn't be busted now; speed score forced to reset. - FIXED: If "easy start" for the multiball was on, the magnet catch was still active during the pain box test. - FIXED: "Bonus time" for harvesters adjusting downward after the first battle (based on how much water you bring in) was only working on restarts after timeouts -- wasn't happening on fresh starts on harvester 2+ - FIXED: Lower playfield tilt warning was loading the wrong image for the foreground at night. - FIXED: Changed a bit in Sietch to avoid a problem when you hit the shot to the mountain to change phases too quickly. - FIXED: The tunnel shot in DPMB can't register twice quickly anymore, if the ball rattles around in the shot. - FIXED: Awaken scoop shot in phase 1 only works from the front to avoid conflict with the spinner shot. - CHANGED: Match "winner" text appears a little later. - CHANGED: Fedaykin holds the second ball during startup, rather than kick it back out immediately. - UPDATED: Thumper wave light show to include the HAL/speakers. - UPDATED: Worm ball search movement changed slightly. - REMOVED: The bit that kicked the ball out of the sand trap on a tilt.