Winchester Mystery House Update History

Winchester Mystery House Code Update History

< href="https://www.dropbox.com/scl/fi/m5tayhxbk62o51kg6a4sd/BOF_WMH_20260429.zip?rlkey=aus6oxq05kkcdonanq8whhz8l&st=f1qtwts8&dl=0">Version: 2026.04.29/a>
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ADDED: "Echoes" mini wizard mode.  Collect 3 mementos and meet up with 
       the spirits in the Grand Ballroom.
ADDED: "The Shattered Threshold" - If you wait to visit the Daisy bedroom until 
       after you've played Echoes, things will be very different.
ADDED: Angry Spirits have started appearing in the House. If you fail to complete
       a room, they'll inhabit the halls.
ADDED: Spirit Battles. If you're touring the house and you run into an angry
       spirit, you'll have to banish them from the house or lose some of your
       earned tour value.
ADDED: Spirit Reckoning. At any point, if there are 3 angry spirits roaming
       the house, they will come for you.
ADDED: Spirit Ambush.  If you're doing TOO well, the angry spirits may
       get fed up and jump you in the halls.
ADDED: Vanity scores for largest energy jackpot collected & lost.
ADDED: "Credit Dot" style operator alerts about switch problems.
ADDED: New "ball saved" display element.
ADDED: a pulse on the HAL lights when it's time to collect the energy jackpot.
ADDED: missing shaker enable/disable setting.
ADDED: a white timer countdown for the general "center timer" on the apron numbers.
ADDED: Help text on the 'info line' to several rooms that didn't have it.
ADDED: Callouts from Clyde during Wheelbarrow Multiball.
ADDED: New feature setting for the generalized GI/HAL lighting to be not "full white"
ADDED: Memento lit indication on upper right of display
CHANGED: The kickback will re-fire if the ball re-enters the outlane for a short time
         after being triggered to save the ball.
CHANGED: If the hall you're walking is haunted, you won't be able to skip travel to
         avoid the angry spirit.
CHANGED: First hall movement in ball search is different based on position, assuming
         the ball snuck in the one way gate. If it's in a position that would valley
         a ball that got in that way, it will rotate to make that valley into a 
         possible exit.
CHANGED: In Seance MB, add-a-ball disabled during MB restart window.
CHANGED: Made the "called help" path on the map more visible.
CHANGED: Servant's Kitchen now relights all the blue shots when you distract
         Agnes.  Five shots still needed to complete.
CHANGED: Some of the ball save defaults were raised - won't auto change on update.    
CHANGED: The turntable also rotates on ramp shots now, when touring - not just shots
         through the turntable.       
CHANGED: Daisy shots are all light blue now to avoid color conflict with active 13ths.
CHANGED: If you have the Seance extender it gets consumed first, before the zero 
         jackpot restart.
CHANGED: The small shaker shimmy when drop targets get hit is now optional; off by default.
CHANGED: Annunciator is not blocked during multiball (was before, reason; unknown)
CHANGED: new music track for high score entry.
CHANGED: The Hall VUK power default was tweaked a bit.
CHANGED: Drop targets reset themselves in switch test.  Inlines reset when the last is down.
CHANGED: Spirit spinner doesn't move through a progression of hall positions anymore 
         as its priority was lowered so other things are usually controlling the hall.
FIXED: Help arriving in the Daisy bedroom while the left ramp was lit would break stuff.
FIXED: Skillshot wasn't awarding points for the "all three lights" instance.
FIXED: Cancelling the Wheelbarrow Mulriball intro could leave the turntable in 
       an unintended orientation if cancelled early enough.
FIXED: Middle Right Orbit switch had improper debounce settings which could cause
       the switch to register a double hit (which confuses orbit shot logic).
FIXED: Hall Utility updates position text and image properly when cycling.
FIXED: Hall Alignment adjust doesn't allow for setting outside of the allowed range.
FIXED: Hall Performs a homing movement when exiting the service menu, if adjustments 
       were made.
FIXED: Spider web processing, Mystery, Starting modes all trigger global timer pause.
FIXED: Hall rotation requests reapplied after ball search.
FIXED: A timing issue that could re-start the main drop indications while the 
       skillshot was active.
FIXED: Back/Middle inline drop targets locations were reversed on the switch test display.
FIXED: Collecting extra ball didn't always trigger the lamp update properly.
FIXED: 13ths time mystery award can't appear if the time left has already hit zero.
FIXED: Coordinates for the coil test markers were not set correctly.
FIXED: There was a bug in Servant's Kitchen that could leave the display live after
       the mode had ended, in some conditions.
FIXED: Specific timing on disabling the web catch during a shot could leave the
       ball held on the magnet for 20 seconds.
FIXED: Kitchen wasn't reacting to multiball start correctly due to a typo.
FIXED: Left ramp would trigger hall animation, even if the ramp was not active for a 
       room selection shot.
FIXED: If you qualify a 13th mode during multiball, it properly becomes available when 
       multiball is over.
FIXED: If you have a 13th mode ready at ball start, it properly becomes available now.
FIXED: calling help in Thirteenth Toll during the drop target section would cause problems.
FIXED: The seance multiball triggered by winning The 13th Toll would be one ball short, 
       until/unless you drained one during ball save.
FIXED: An error in the replay award attract page if it was set to points as the award.
FIXED: if the spirit energy ghost box display was hidden when it started (due to a mode)
       the text wouldn't update, which could leave it wrong when it becomes visible.
FIXED: The travel options panel auto-hides the subtitle in the upper left so they can't overlap.
FIXED: Lit summon shots did not clear on a tilt.
FIXED: Certain 13th Wizard lightshows could wipe out the Extra Ball shoot again insert.
FIXED: If tour was prevented when ball ends, the intended mode value penalty for draining 
       was not applied.
FIXED: Extra ball that was just points didn't trigger the rest of the spider web process
       (or display) to clear the event and let the ball free.
FIXED: Door-open ball save would get the autolaunch count out of sync.
FIXED: If the hall was in position 7 when start room lights, the wrong advance shot was lit.


Version: 2026.02.19
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ADDED: The 13ths Wizard Mode, available after all the 13ths are completed.
ADDED: Light reactions to progress in the 13ths modes.
ADDED: Some new "Wildcard" mementos to earn for specific non-room-mode gameplay tasks.
ADDED: The map will show paths visited so far this game in dark blue-green.
ADDED: When playing a room mode, that room will pulse on the map.
ADDED: Storm sound effects during the 13ths modes.
ADDED: In the unlikely event that it should become necessary, the player can trigger 
       re-homing of the turntable by holding a flipper button down and then holding 
       the action button for 8 seconds.  If either button is released, the process is 
       stopped. 
FIXED: Mystery properly disables all inserts when prevented.
FIXED: Tour path lights didn't always go off when Tour is disabled.
FIXED: Tour travel timer auto-hides any time Tour is prevented.
FIXED: There was an error that could leave the instrument targets in a bad state
       if specific things happened.
FIXED: Due to a naming error, replay auto-adjust never got processed.
FIXED: Increased audio buffer slightly to address the 'popping' issue.
FIXED: 7-11 Stair Madness score title bit wasn't formatting correctly.
FIXED: 13ths timer can't reset while the ending display is happening.
FIXED: Seance table was letting the ball out early at the end of Seance mode.
FIXED: Summon shot on the right ramp spiral exit wasn't working.
FIXED: Right ramp spiral wasn't adding to mode value while exploring.
FIXED: If the game was force-reset with a 13th running, that 13th would stay flagged
       as running on following games.
FIXED: There was an error in the final part of Seance room that could cause a crash.
FIXED: Left ramp and right orbit in Summon the Mortals 13th didn't register.
CHANGED: On Ball 2+ the score display animation doesn't wait before starting.
CHANGED: Summon shots during Summon The Mortals 13th are yellow, to match other 13ths.
CHANGED: Loops/Summons won't appear in Mystery awards if you've got that 13th complete.

Version: 2026.01.16
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FIXED: Some minor glitches in the tour/travel bits
FIXED: Ball search was broken due to a change in the core shared with Dune.


Version 2026.01.14 (Not available - use the 01.16 release above)
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 FIXED: the score sliders for wheelbarrow/shot value having the wrong titles
 FIXED: Seance multiball display exit signal wasn't hooked up
 FIXED: Bad LED arrow reference in the 13ths controller that would crash
 FIXED: Tweaks made to Daisy to prevent problems on a second use in the same game.
 FIXED: Web catch events for the right orbit stacked onto the web frenzy would not work
 FIXED: The PF Spirit Energy display not resetting the bottom line on a second start.
 FIXED: The spirit energy display could get stuck on the playfield display
 FIXED: Tour becoming prevented during the grace period would sneak back into active when grace ended
 FIXED: Resetting the 13th timer during the grace period could end up in the timer going up, but the 
        mode ending anyway
 FIXED: Hitting the X target to boost energy when in grace period would still trigger cash out starting
 FIXED: Starting a mode during a wheelbarrow hurry up wasn't properly cancelling the hurryup
 FIXED: Wheelbarrow hurryup wasn't getting cut off with ball ending
 FIXED: Skillshot boosting the next room value didn't update the on screen display
 FIXED: Changed logic for the 'force destination' so that a prevent/allow cycle doesn't remove it
 FIXED: The "get further path" options weren't advancing through "junction" rooms (like foyer)
 FIXED: credits available on the in-game score display wasn't refreshing if credits were added
 FIXED: hall rotation for stairway drop to subway wasn't high enough priority for all situations
 FIXED: "travel begin" was rotating the hall to position 1 with no regard to safety of movement
 CHANGED: Toned down the color backing on the 13ths start
 CHANGED: Tweaked the seance multiball ball-startup steps to try to clear up a problem on ball 3 pity mb
 CHANGED: Changed up the way super spinner starts to put less delay before starting it
 CHANGED: Increased the time the 'last scores' display will show when triggered with flippers
 CHANGED: Can double flip to see last scores during the game over animation
 UPDATED: Several fixes to service menu items for the production line

Version 2025.11.20
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(First release posted for public download)