Winchester Mystery House Code Update

Winchester Mystery House Code Update 07/09/2026

DOWNLOAD UPDATE:

1. Download the current update file from here

2. Unzip the update file to extract the “winchester.fun” file.

3. Place that “winchester.fun” file on to a USB thumb drive (32GB, Formatted FAT32 32kb and USB 3.0 recommended) Please note, do not format the usb drive with a Mac or Chromebook.

4. Open the backbox of the game and locate the PC (it’s the little black box in the middle)

5. With the game booted up (yes really it needs to be on) and running, insert the USB thumb drive into any open USB port.

6. The game will automatically update.

7. When the update is complete, The screen will prompt you to remove the thumb drive.

8. When you remove the thumb drive, the game will restart.

Change Log for the Latest Version:

Version: 2026.07.09 
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- ADDED: Coil settings for the reset pulse on all 3 drop target banks.
- CHANGED: Active player tour paths persist through drains, so you can't double back.
- CHANGED: Earned room value stays on screen for a bit during the mode intro.
- CHANGED: When only one ball is in the lock, the release pin holds longer.
- CHANGED: Table release pin fires with more power up front to offset light friction in the mech.
- CHANGED: Factory default settings for the lower right flipper were updated (this
           does not automatically change current settings).
- FIXED: Starting a ball in "arrived" state with no keys would glitch the display a bit.
- FIXED: A few mystery awards were too long to fit on screen; adjustments made.
- FIXED: Fixed the seance room ghost box display so you can't see the key through it.
- FIXED: Missing center hall advance tour light on one specific table rotation.
- FIXED: Lock release wasn't re-trying if no changes were detected in any switch.
- FIXED: A math error that could result in negative points on Key drop completion
- FIXED: Lit extra ball cleans up properly on tilt.
- FIXED: Using a key while the ball is in the shooter lane will not start the
         ball save before the ball is launched.
- FIXED: Captive ball logic in Seance MB control was not properly checking
         the prevented state when making decisions.
- FIXED: Seance table locks didn't clear properly on tilt, which caused problems
         with locks on the next ball (single or multiplayer).
- FIXED: The number of rooms available hadn't been updated since 2 more were added,
         so the "played" state of all rooms would reset if you played any 6 rooms.
- FIXED: If a key was used to continue WHILE the ball was launching, the travel
         timer would start immediately, not after the ball was plunged. 

Version: 2026.07.01
--------------------
- BIG CHANGES TO THE TOUR:
 - "Skip Travel" (Holding the action button to bypass travel) is now "Run" 
 - "Run" is lit for 1 use at the start of the game, more must be earned.
 - There are new settings to adjust the auto-light and difficulty of earning "Run"
 - You can "Run" away from Spirit Battles, Ambush and Reckoning (for a penalty)
 - Continuing your travel with a key is no longer prevented after a drain (or a "Run")
 - The spinner builds more room value than before.
 - Combos of major shots are worth more room value.
 
- ADDED: Vanity awards for Seance MB Champ, Wheelbarrow MB Champ and Highest Room Value
- ADDED: On screen notification of mystery lit / mystery levelled up
- ADDED: the missing reckoning/ambush start callouts
- ADDED: HAL lighting flash/fade on tilt warnings
- ADDED: New Standard setting to allow for Action Button to launch a ball in the shooter lane.
- ADDED: New Standard setting to allow for Double-Flipping to launch a ball in the shooter lane.
- ADDED: New option in coil menu to disable kickback; uses virtual kickback - makes Eric sad.
- ADDED: Game Over display shows scores on the bottom; no waiting.
- ADDED: Missing on screen points awarded display during Seance, Kitchen and Venetian.
- UPDATED: Complete re-write of the ball lock handling to be smarter/more resilient.
- CHANGED: Mystery award display on ghost box includes mystery level number in title.
- CHANGED: Twin Dining room doesn't immediately eject on ending.
- CHANGED: Room mode value bonus for previous played rooms raised from 250k to 1.5 mil.
- CHANGED: Room mode value added by spinner increases with each spin.
- CHANGED: Loop/orbit/ramp shots made as combos add 2x value (inserts flash faster when
           combos are live).
- CHANGED: Starting multiple 13ths together gets a bonus +10 seconds per additional mode.
- CHANGED: 13ths Wizard mode awards the "Web" shot, regardless of magnet catch.
- CHANGED: hurryup in sarah's bedroom can trigger with the orbit switch if the ball fails
           to make it to the table.
- CHANGED: The Wheelbarrow MB hurry up started from the right ramp now goes into a 
           scoop instead of up the stairs and is worth 50% more points. The center 
           shot also lights, so you can make that shot within the timer if you miss
           the left one.
- CHANGED: Basement scoring updated.  Spinner scores points, and there is a shot
           multiplier that goes up by 1 for each shot made between flashes.  Flashing
           the light to ward off the ghost reduces the multiplier by 1.5 (no lower than 1).
- FIXED: Coin door open ball save didn't work right with balls in the seance table.
- FIXED: Ball search ending wasn't resuming timers properly.
- FIXED: Ball search ending triggers the tower to reset to standing.
- FIXED: Wildcard memento hook on Stair Madness wasn't there.
- FIXED: Energy stuff didn't clean up its lamps when the game was tilted; does now.
- FIXED: Spider web magnet would disable when key targets reset, even if it was 
         processing something and shouldn't do that.
- FIXED: Wheelbarrow hurryup shuts down properly on a tilt.
- FIXED: Reckoning/Ambush music didn't cancel properly on end of ball.
- FIXED: An error in the 'collect last energy jackpot' mystery award.
- FIXED: A second run at spirit spinner would end after one spinner shot.
- FIXED: Draining while ambush is lit in multiplayer could leave behind the red 
         blinking arrow for the next player once travel started.

Complete update history is available here.