Winchester Mystery House Code Update

Winchester Mystery House Code Update 04/29/2026

DOWNLOAD UPDATE:

1. Download the current update file from here. — The previous releases are now linked on the update history page – just click on the version number link.

2. Unzip the update file to extract the “winchester.fun” file.

3. Place that “winchester.fun” file on to a USB thumb drive (32GB, Formatted FAT32 32kb and USB 3.0 recommended) Please note, do not format the usb drive with a Mac or Chromebook.

4. Open the backbox of the game and locate the PC (it’s the little black box in the middle)

5. With the game booted up (yes really it needs to be on) and running, insert the USB thumb drive into any open USB port.

6. The game will automatically update.

7. When the update is complete, The screen will prompt you to remove the thumb drive.

8. When you remove the thumb drive, the game will restart.

Change Log for the Latest Version:

Version: 2025.04.29
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ADDED: "Echoes" mini wizard mode.  Collect 3 mementos and meet up with 
       the spirits in the Grand Ballroom.
ADDED: "The Shattered Threshold" - If you wait to visit the Daisy bedroom until 
       after you've played Echoes, things will be very different.
ADDED: Angry Spirits have started appearing in the House. If you fail to complete
       a room, they'll inhabit the halls.
ADDED: Spirit Battles. If you're touring the house and you run into an angry
       spirit, you'll have to banish them from the house or lose some of your
       earned tour value.
ADDED: Spirit Reckoning. At any point, if there are 3 angry spirits roaming
       the house, they will come for you.
ADDED: Spirit Ambush.  If you're doing TOO well, the angry spirits may
       get fed up and jump you in the halls.
ADDED: Vanity scores for largest energy jackpot collected & lost.
ADDED: "Credit Dot" style operator alerts about switch problems.
ADDED: New "ball saved" display element.
ADDED: a pulse on the HAL lights when it's time to collect the energy jackpot.
ADDED: missing shaker enable/disable setting.
ADDED: a white timer countdown for the general "center timer" on the apron numbers.
ADDED: Help text on the 'info line' to several rooms that didn't have it.
ADDED: Callouts from Clyde during Wheelbarrow Multiball.
ADDED: New feature setting for the generalized GI/HAL lighting to be not "full white"
ADDED: Memento lit indication on upper right of display
CHANGED: The kickback will re-fire if the ball re-enters the outlane for a short time
         after being triggered to save the ball.
CHANGED: If the hall you're walking is haunted, you won't be able to skip travel to
         avoid the angry spirit.
CHANGED: First hall movement in ball search is different based on position, assuming
         the ball snuck in the one way gate. If it's in a position that would valley
         a ball that got in that way, it will rotate to make that valley into a 
         possible exit.
CHANGED: In Seance MB, add-a-ball disabled during MB restart window.
CHANGED: Made the "called help" path on the map more visible.
CHANGED: Servant's Kitchen now relights all the blue shots when you distract
         Agnes.  Five shots still needed to complete.
CHANGED: Some of the ball save defaults were raised - won't auto change on update.    
CHANGED: The turntable also rotates on ramp shots now, when touring - not just shots
         through the turntable.       
CHANGED: Daisy shots are all light blue now to avoid color conflict with active 13ths.
CHANGED: If you have the Seance extender it gets consumed first, before the zero 
         jackpot restart.
CHANGED: The small shaker shimmy when drop targets get hit is now optional; off by default.
CHANGED: Annunciator is not blocked during multiball (was before, reason; unknown)
CHANGED: new music track for high score entry.
CHANGED: The Hall VUK power default was tweaked a bit.
CHANGED: Drop targets reset themselves in switch test.  Inlines reset when the last is down.
CHANGED: Spirit spinner doesn't move through a progression of hall positions anymore 
         as its priority was lowered so other things are usually controlling the hall.
FIXED: Help arriving in the Daisy bedroom while the left ramp was lit would break stuff.
FIXED: Skillshot wasn't awarding points for the "all three lights" instance.
FIXED: Cancelling the Wheelbarrow Mulriball intro could leave the turntable in 
       an unintended orientation if cancelled early enough.
FIXED: Middle Right Orbit switch had improper debounce settings which could cause
       the switch to register a double hit (which confuses orbit shot logic).
FIXED: Hall Utility updates position text and image properly when cycling.
FIXED: Hall Alignment adjust doesn't allow for setting outside of the allowed range.
FIXED: Hall Performs a homing movement when exiting the service menu, if adjustments 
       were made.
FIXED: Spider web processing, Mystery, Starting modes all trigger global timer pause.
FIXED: Hall rotation requests reapplied after ball search.
FIXED: A timing issue that could re-start the main drop indications while the 
       skillshot was active.
FIXED: Back/Middle inline drop targets locations were reversed on the switch test display.
FIXED: Collecting extra ball didn't always trigger the lamp update properly.
FIXED: 13ths time mystery award can't appear if the time left has already hit zero.
FIXED: Coordinates for the coil test markers were not set correctly.
FIXED: There was a bug in Servant's Kitchen that could leave the display live after
       the mode had ended, in some conditions.
FIXED: Specific timing on disabling the web catch during a shot could leave the
       ball held on the magnet for 20 seconds.
FIXED: Kitchen wasn't reacting to multiball start correctly due to a typo.
FIXED: Left ramp would trigger hall animation, even if the ramp was not active for a 
       room selection shot.
FIXED: If you qualify a 13th mode during multiball, it properly becomes available when 
       multiball is over.
FIXED: If you have a 13th mode ready at ball start, it properly becomes available now.
FIXED: calling help in Thirteenth Toll during the drop target section would cause problems.
FIXED: The seance multiball triggered by winning The 13th Toll would be one ball short, 
       until/unless you drained one during ball save.
FIXED: An error in the replay award attract page if it was set to points as the award.
FIXED: if the spirit energy ghost box display was hidden when it started (due to a mode)
       the text wouldn't update, which could leave it wrong when it becomes visible.
FIXED: The travel options panel auto-hides the subtitle in the upper left so they can't overlap.
FIXED: Lit summon shots did not clear on a tilt.
FIXED: Certain 13th Wizard lightshows could wipe out the Extra Ball shoot again insert.
FIXED: If tour was prevented when ball ends, the intended mode value penalty for draining 
       was not applied.
FIXED: Extra ball that was just points didn't trigger the rest of the spider web process
       (or display) to clear the event and let the ball free.
FIXED: Door-open ball save would get the autolaunch count out of sync.
FIXED: If the hall was in position 7 when start room lights, the wrong advance shot was lit.

Complete update history is available here.