Code Update

Labyrinth Code Update 9/3/2024

OPTION 1: UPDATE VIA THE INTERNET

If you have your game connected to a wifi or wired network, you can check for updated code in the service menu.

1. Open the service menu and select ‘NETWORK’

2. Select ‘GAME UPDATES’ and wait for the scan to finish and update the screen.

3. If a newer code update is found, press <START> or <ENTER> to download the update.

4. Once the download is finished, you’ll be prompted to press <START> or <ENTER> again to install the update.

OPTION 2: MANUAL DOWNLOAD UPDATE:

1. Download the current update file from here. — The previous full release from 8/06/24 is also still available here.

2. Unzip the update file to extract the “lab.fun” file.

3. Place that “lab.fun” file on to a USB thumb drive (USB 3.0 recommended)

4. Open the backbox of the game and locate the PC (it’s the little black box in the middle)

5. With the game booted up (yes really it needs to be on) and running, insert the USB thumb drive into any open USB port.

6. The game will automatically update.

7. When the update is complete, At least one screen will prompt you to remove the thumb drive. Sometimes the updater only puts this message on the lower screen — we’re working on that.

8. When you remove the thumb drive, the game will restart.

Change Log for the Latest Version:

Version: 2024.09.03
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CHANGED: New flipper control (thanks FAST team!) with much better knockdown recovery.
CHANGED: Ball 1 mode rotation starts in a random location, unless in tournament mode.
CHANGED: Change to the way the coil test handles flipper hold coils.

FIXED: If all shots were correct color when question is asked in 4 guards, wall would go up erroneously.
FIXED: Fireys orb requirement was incorrectly set in solo play.
FIXED: Quickly navigating in & out of the levels of the service menu could leave you stuck.

Version: 2024.08.06
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ADDED: Setting in Standard Settings for "GI Color Style" - Warm/Cool.
ADDED: Setting in coils to adjust jareth magnet firing percentage, or disable entirely.

CHANGED: Brick Keeper MB orb lights as soon as the jackpot quota is met, not at the end of MB.
CHANGED: Firey's orb requirement is now "pop a cumulative total of 5 heads", not collect a super jackpot.
CHANGED: Oubliette's orb requirement is now "complete a cumulative total of 5 doors".
CHANGED: Bog's orb requirement is now "make a cumulative total of 5 orange shots".
CHANGED: Friend Multiball orb requirement is now collect a jackpot, not just play friend multiball.
CHANGED: If tilt is allowed in shooter lane, shooter will fire if playfield is not yet valid during tilt.
CHANGED: Number of shots required to light modes throughout game adjusted on most difficulty settings.

FIXED: Oubliette "second" shots could register more than once in certain circumstances, which breaks it.
FIXED: Topper reaction to starting an earned extra ball was broken.
FIXED: Servos wouldn't update settings on menu exit, only on restart.
FIXED: Wifi SSIDs/Passwords with spaces in them should connect ok now.
FIXED: There was still an edge case that would stall the bonus collect.
FIXED: Several different errors involving timing of game tilts have been corrected.

Complete update history is available here.