Code Update

Labyrinth Code Update 10/16/2024

OPTION 1: UPDATE VIA THE INTERNET

If you have your game connected to a wifi or wired network, you can check for updated code in the service menu.

1. Open the service menu and select ‘NETWORK’

2. Select ‘GAME UPDATES’ and wait for the scan to finish and update the screen.

3. If a newer code update is found, press <START> or <ENTER> to download the update.

4. Once the download is finished, you’ll be prompted to press <START> or <ENTER> again to install the update.

OPTION 2: MANUAL DOWNLOAD UPDATE:

1. Download the current update file from here. — The previous releases are now linked on the update history page – just click on the version number link.

2. Unzip the update file to extract the “lab.fun” file.

3. Place that “lab.fun” file on to a USB thumb drive (USB 3.0 recommended)

4. Open the backbox of the game and locate the PC (it’s the little black box in the middle)

5. With the game booted up (yes really it needs to be on) and running, insert the USB thumb drive into any open USB port.

6. The game will automatically update.

7. When the update is complete, At least one screen will prompt you to remove the thumb drive. Sometimes the updater only puts this message on the lower screen — we’re working on that.

8. When you remove the thumb drive, the game will restart.

Change Log for the Latest Version:

Version: 2024.10.14
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ADDED: Barrel Ball! It's our take on the party game "Stall Ball".

Stall Ball, if you're not familiar with it, is a multi-player party game where a large group
of players take turns to try to "stall" the ball in a safe spot, and then move to the back 
of the line. Basically it's like pinball musical chairs.

Barrel Ball is our way to make the game you use for 'stalling' cooperate with the idea, 
rather than just do whatever it normally does. In our take on it, you want to shoot a white 
shot to get a stall. If a white shot gets used 3 times, it turns into a red shot. If you 
shoot a red shot or drain the ball, you're eliminated.

ADDED: New lightshows for Wiseman Multiball.

CHANGED: Specific error message if FAST hardware isn't detected at all.
CHANGED: Ball search tweaked to make the ramp lift earlier in the operation.
CHANGED: Ello figure stays present for Tea Time Multiball.
CHANGED: Game logs code version to error log on startup.

FIXED: Progress in goblin city could derail when the gate shot timed out.
FIXED: Jareth wouldn't unload sometimes if tilted in challenge mode.
FIXED: The instant info shouldn't get stuck in a state where it won't activate any more.
FIXED: Starting Wiseman MB during another MB, and draining to 1 ball during intro would end Wiseman MB.
FIXED: Tilting in the time gap between "drain registered" and "bonus started" would get stuck in tilt.

Version: 2024.09.25
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ADDED: Challenge Mode! Take a One-shot chance at Goblin City Multiball or Battle Jareth right from the start.
ADDED: Cooperative Mode! Score, Orbs, and general progress are shared between players.
 - In ATTRACT mode, hold the RIGHT flipper button for 3 seconds to activate the gameplay menu.
ADDED: New "SAVE/LOAD" section in settings menu to save up to 5 personalized configurations!
ADDED: New feature settings to turn on/off the new gameplay modes.
ADDED: New feature setting for Labyrinth mode start via Wiseman shot, so it can be disabled if desired.
ADDED: New feature setting for the combo timeout delay in Poisoned Peach.
ADDED: New feature settings for tuning mode qualification difficulty. (Letters Spotted/Shots Lit)
ADDED: New music track for Battle Jareth.
ADDED: New 'orb is lit' display.

CHANGED: LABYRINTH no longer fully spelled on start. Default setting needs 1 shot now.
CHANGED: Some uninteresting details of 'Burn In' testing mode operation.

FIXED: Orb audits were not recording for orbs not directly tied to a mode.
FIXED: Several Goblin City audit bits were not hooked up.
FIXED: Force topper to stop dancing if volume is adjusted during outro music.
FIXED: Losing an orb in Jareth when a red scoop shot was lit wouldn't backtrack properly.
FIXED: Tilting during orb multiplier assignment would carry assignment over to next ball.
FIXED: In Goblin City a drain/restart after hitting the "last" required ramp shot would break things.

Complete update history is available here.